Table: Elemental Bloodline Energy Types and Movement ElementĮlemental Body ( Su): At 20th level, elemental power surges through your body. This ability is based on your chosen element, as indicated on Table: Elemental Bloodline Energy Types and Movement. This power has a range of 60 feet.Įlemental Movement ( Su): At 15th level, you gain a special movement type or bonus. At 20th level, you can use this ability three times per day. At 17th level, you can use this ability twice per day. At 9th level, you can use this ability once per day. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. Those caught in the area of your blast receive a Reflex save for half damage. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. At 9th level, your energy resistance increases to 20.Įlemental Blast (Sp): At 9th level, you can unleash a blast of elemental power once per day. You can use this ability a number of times per day equal to 3 + your Charisma modifier.Įlemental Resistance ( Ex): At 3rd level, you gain energy resistance 10 against your energy type. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. A number of your abilities grant resistances and deal damage based on your element, as noted on Table: Elemental Bloodline Energy Types and Movement.Įlemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. At first level, you must select one of the four elements: air, earth, fire, or water. This also changes the spell’s type to match the type of your bloodline.īloodline Powers: One of the four elements infuses your being, and you can draw upon its power in times of need. In addition, the subtype of these spells changes to match the energy type of your element.īonus Feats: Dodge, Empower Spell, Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus ( Knowledge ), Weapon Finesse.īloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. *These spells always deal a type of damage determined by your element. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force.īonus Spells: burning hands* (3rd), scorching ray* (5th), protection from energy (7th), elemental body I (9th), elemental body II (11th), elemental body III (13th), elemental body IV (15th), summon monster VIII (elementals only) (17th), elemental swarm (19th). The power of the elements resides in you, and at times you can hardly control its fury.
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